How must it have been, in September 1620, when the Pilgrims took their last look at England whilst descending a few damp, slippery steps in Sutton Pool, Plymouth? 400 years later, courtesy of Virtual and Augmented Reality technology, we can experience that very departure for the first time.Find Out More
The Virtual Mayflower project has been one of the most challenging our team has ever undertaken.
The story spans six years of ambition, elation and a respectable degree of success. The final outcome is testament to the enthusiasm and dedication of a small but highly capable volunteer team of VR and AR specialists.
The Virtual Mayflower project has evaluated and exploited a wide range of hardware software technologies, from tethered and stand-alone VR headsets to wearable motion capture (MOCAP) systems, and from PC and head-worn AR displays to novel digital toolkits for simulating environmental effects and animating virtual humans and their clothing.FIND OUT MORE